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» Implementing Mobile Haskell
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ETFA
2006
IEEE
15 years 8 months ago
Towards a File System Interface for Mobile Resources in Networked Embedded Systems
— Networks for real-time embedded systems are a key emerging technology for current and future systems. Such networks need to enable reliable communication without requiring sign...
Neil C. Audsley, R. Gao, Ameet Patil
INFOCOM
2006
IEEE
15 years 8 months ago
Density-Based vs. Proximity-Based Anycast Routing for Mobile Networks
— Existing anycast routing protocols solely route packets to the closest group member. In this paper, we introduce density-based anycast routing, a new anycast routing strategy p...
Vincent Lenders, Martin May, Bernhard Plattner
EUROMICRO
2005
IEEE
15 years 8 months ago
Naked Objects versus Traditional Mobile Platform Development: A Comparative Case Study
It has been suggested that use of the Naked Objects pattern could contribute to business agility of applications and reduce the amount of the application code up to 75 percent in ...
Heikki Keränen, Pekka Abrahamsson
ACMACE
2005
ACM
15 years 8 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
MSWIM
2005
ACM
15 years 8 months ago
YAES: a modular simulator for mobile networks
Developing network protocols for mobile wireless systems is a complex task, and most of the existing simulator frameworks are not well suited for experimental development. The YAE...
Ladislau Bölöni, Damla Turgut