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SIGGRAPH
2000
ACM
14 years 2 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
ECOOPW
2000
Springer
14 years 2 months ago
Metadata and Adaptive Object-Models
Abstract. The unrelenting pace of change that confronts contemporary software developers compels them to make their applications more configurable, flexible, and adaptable. A way t...
Joseph W. Yoder, Reza Razavi
SIGGRAPH
1999
ACM
14 years 2 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
HPCA
1999
IEEE
14 years 2 months ago
Comparative Evaluation of Fine- and Coarse-Grain Approaches for Software Distributed Shared Memory
Symmetric multiprocessors (SMPs) connected with low-latency networks provide attractive building blocks for software distributed shared memory systems. Two distinct approaches hav...
Sandhya Dwarkadas, Kourosh Gharachorloo, Leonidas ...
ICDCS
1999
IEEE
14 years 2 months ago
HiFi: A New Monitoring Architecture for Distributed Systems Management
With the increasing complexity of large-scale distributed (LSD) systems, an efficient monitoring mechanism has become an essential service for improving the performance and reliab...
Ehab S. Al-Shaer, Hussein M. Abdel-Wahab, Kurt Mal...
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