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CCIA
2010
Springer
13 years 2 months ago
cOncienS: Organizational Awareness in Real-Time Strategy Games
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...
Sergio Álvarez-Napagao, Ignasi Gómez...
WISTP
2010
Springer
13 years 5 months ago
Efficient Mutual Authentication for Multi-domain RFID Systems Using Distributed Signatures
Abstract. The use of RFID technology in complex and distributed environments often leads to a multi-domain RFID system in which security issues such as authentication of tags and r...
Michael Braun, Ulrike Meyer, Susanne Wetzel
ICIP
2007
IEEE
14 years 1 months ago
Automatic Measures for Predicting Performance in Off-Line Signature
Performance in terms of accuracy is one of the most important goal of a biometric system. Hence, having a measure which is able to predict the performance with respect to a partic...
Fernando Alonso-Fernandez, Michael C. Fairhurst, J...
ERLANG
2006
ACM
14 years 1 months ago
Dryverl: a flexible Erlang/C binding compiler
This article introduces Dryverl, an Erlang/C binding code r. Dryverl aims at becoming the most abstract, open and efficient tool for implementing any Erlang/C bindings, as either...
Romain Lenglet, Shigeru Chiba
CCS
2003
ACM
14 years 25 days ago
Enhancing byte-level network intrusion detection signatures with context
Many network intrusion detection systems (NIDS) use byte sequences as signatures to detect malicious activity. While being highly efficient, they tend to suffer from a high false...
Robin Sommer, Vern Paxson