Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Sprite is an efficient and concise method for representation of background video object, which is typically compressed with the MPEG-4 object-based coding technique. Due to the pr...
A novel object-based fractal monocular and stereo video compression scheme with quadtree-based motion and disparity compensation is proposed in this paper. Fractal coding is adopte...
Lip segmentation is an essential stage in many multimedia systems such as videoconferencing, lip reading, or low bit rate coding communication systems. In this paper, we propose a...
One interesting feature of the new JPEG2000 image coding standard is support of region of interest (ROI) coding using the maximum shift (Maxshift) method, which allows for arbitra...
Zhou Wang, Serene Banerjee, Brian L. Evans, Alan C...