Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
Abstract. Semi-algebraic sets occur naturally when dealing with implicit models and boolean operations between them. In this work we present an algorithm to efficiently and in a ce...
— The Tunnel-MILP algorithm is a three stage path planning method for 2-D environments that relies on the identification of a sequence of convex polygons to form an obstacle fre...
Michael P. Vitus, Steven Lake Waslander, Claire J....
— This paper addresses the problem of testing whether three contact points form a 3-fingered force-closure grasp in two dimensions. In particular, assuming frictional point cont...
Abstract. In this work we introduce a new technique for a frequently encountered problem in computer vision: image registration. The registration is computed by matching features, ...