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» Implicit Meshes for Surface Reconstruction
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WSCG
2004
152views more  WSCG 2004»
13 years 9 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
ICCV
2003
IEEE
14 years 9 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
3DPVT
2004
IEEE
231views Visualization» more  3DPVT 2004»
13 years 11 months ago
A Variational Analysis of Shape from Specularities using Sparse Data
Looking around in our every day environment, many of the encountered objects are specular to some degree. Actively using this fact when reconstructing objects from image sequences...
Jan Erik Solem, Henrik Aanæs, Anders Heyden
ICHIM
2001
87views more  ICHIM 2001»
13 years 9 months ago
Digital Preservation of Cultural Heritage through Constructive Modeling
The issues of digital preservation of shapes and internal structures of historical and cultural objects are discussed. An overview of existing approaches to computer modeling of s...
Carl Vilbrandt, Alexander A. Pasko, Galina Pasko, ...
SMA
2010
ACM
231views Solid Modeling» more  SMA 2010»
13 years 8 months ago
Conservative swept volume boundary approximation
We present a novel technique for approximating the boundary of a swept volume. The generator given by an input triangle mesh is rendered under all rigid transformations of a discr...
Andreas von Dziegielewski, R. Erbes, Elmar Sch&oum...