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VISUALIZATION
1996
IEEE
13 years 11 months ago
Hierarchical and Parallelizable Direct Volume Rendering for Irregular and Multiple Grids
A general volume rendering technique is described that efficiently produces images of excellent quality from data defined over irregular grids having a wide variety of formats. Re...
Jane Wilhelms, Allen Van Gelder, Paul Tarantino, J...
WSCG
2004
282views more  WSCG 2004»
13 years 9 months ago
High-Quality Silhouette Illustration for Texture-Based Volume Rendering
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
Zoltán Nagy, Reinhard Klein
TVCG
2012
184views Hardware» more  TVCG 2012»
11 years 10 months ago
Unified Boundary-Aware Texturing for Interactive Volume Rendering
—In this paper, we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified i...
Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner...
CGF
2010
111views more  CGF 2010»
13 years 7 months ago
Estimation and Modeling of Actual Numerical Errors in Volume Rendering
In this paper we study the comprehensive effects on volume rendered images due to numerical errors caused by the use of finite precision for data representation and processing. To...
Joel Kronander, Jonas Unger, Torsten Möller, ...
VVS
1998
IEEE
107views Visualization» more  VVS 1998»
13 years 12 months ago
Edge Preservation in Volume Rendering Using Splatting
: This paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volum...
Jian Huang, Roger Crawfis, Don Stredney