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TOG
2008
174views more  TOG 2008»
13 years 9 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
SCA
2007
13 years 11 months ago
Legendre fluids: a unified framework for analytic reduced space modeling and rendering of participating media
In this paper, we present a unified framework for reduced space modeling and rendering of dynamic and nonhomogenous participating media, like snow, smoke, dust and fog. The key id...
Mohit Gupta, Srinivasa G. Narasimhan
VISUALIZATION
1996
IEEE
14 years 1 months ago
Three Dimensional Visualization of Proteins in Cellular Interactions
In researching the communication mechanisms between cells of the immune system, visualization of proteins in three dimensions can be used to determine which proteins are capable o...
Colin R. F. Monks, Patricia Crossno, George S. Dav...
ICSC
1995
Springer
14 years 16 days ago
Fast Resampling Using Vector Quantization
Abstract. We present a fast resampling scheme using vector quantization. Our method di ers from prior work applying vector quantization to speeding up image and volume processing i...
Patrick C. Teo, Chase D. Garfinkle
RT
2000
Springer
14 years 17 days ago
Soft Shadow Maps for Linear Lights
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights are visual effects that significantly contribute to the realism of a scene. In ...
Wolfgang Heidrich, Stefan Brabec, Hans-Peter Seide...