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CVPR
2001
IEEE
14 years 10 months ago
On Solving 2D and 3D Puzzles Using Curve Matching
We approach the problem of 2-D and 3-D puzzle solving by matching the geometric features of puzzle pieces three at a time. First, we define an affinity measure for a pair of piece...
Weixin Kong, Benjamin B. Kimia
CVPR
2008
IEEE
14 years 10 months ago
Physical simulation for probabilistic motion tracking
Human motion tracking is an important problem in computer vision. Most prior approaches have concentrated on efficient inference algorithms and prior motion models; however, few c...
Marek Vondrak, Leonid Sigal, Odest Chadwicke Jenki...
ECCV
2004
Springer
14 years 10 months ago
What Do Four Points in Two Calibrated Images Tell Us about the Epipoles?
Suppose that two perspective views of four world points are given, that the intrinsic parameters are known, but the camera poses and the world point positions are not. We prove tha...
David Nistér, Frederik Schaffalitzky
VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 10 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
WWW
2008
ACM
14 years 9 months ago
Keysurf: a character controlled browser for people with physical disabilities
For many users with a physical or motor disability, using a computer mouse or other pointing device to navigate the web is cumbersome or impossible due to problems with pointing a...
Leo Spalteholz, Kin Fun Li, Nigel Livingston, Foad...