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CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 8 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
CGF
2004
140views more  CGF 2004»
13 years 7 months ago
Measurement-Based Interactive Simulation of Viscoelastic Solids
Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper ...
Jeffrey Schoner, Jochen Lang, Hans-Peter Seidel
IJCAI
2007
13 years 9 months ago
Emotions as Durative Dynamic State for Action Selection
Human intelligence requires decades of full-time training before it can be reliably utilised in modern economies. In contrast, AI agents must be made reliable but interesting in r...
Emmanuel Tanguy, Philip J. Willis, Joanna Bryson
CHI
2008
ACM
14 years 8 months ago
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Motion constraints providing guidance for 3D navigation have recently been suggested as a way of offloading some of the cognitive effort of traversing complex 3D environments on a...
Niklas Elmqvist, Mihail Eduard Tudoreanu, Philippa...
ISMAR
2006
IEEE
14 years 1 months ago
Using aerial photographs for improved mobile AR annotation
We present a mobile augmented reality system for outdoor annotation of the real world. To reduce user burden, we use aerial photographs in addition to the wearable system’s usua...
Jason Wither, Stephen DiVerdi, Tobias Höllere...