The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
In order to reduce the overhead of synchronizing operations of shared memory multiprocessors, this paper proposes a mechanism, named specMEM, to execute memory accesses following ...
This paper casts the problem of point-set alignment via Procrustes analysis into a maximum likelihood framework using the EM algorithm. The aim is to improve the robustness of the...
Abstract. In Aspect-Oriented Programming we decompose a problem into a number of functional components as well as a number of aspects and then we compose these components and aspec...
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...