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AGENTS
2001
Springer
14 years 2 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
IPPS
2000
IEEE
14 years 2 months ago
A Mechanism for Speculative Memory Accesses Following Synchronizing Operations
In order to reduce the overhead of synchronizing operations of shared memory multiprocessors, this paper proposes a mechanism, named specMEM, to execute memory accesses following ...
Takayuki Sato, Kazuhiko Ohno, Hiroshi Nakashima
CAIP
1999
Springer
138views Image Analysis» more  CAIP 1999»
14 years 2 months ago
Procrustes Alignment with the EM Algorithm
This paper casts the problem of point-set alignment via Procrustes analysis into a maximum likelihood framework using the EM algorithm. The aim is to improve the robustness of the...
Bin Luo, Edwin R. Hancock
ECOOPW
1999
Springer
14 years 2 months ago
An Aspect-Oriented Design Framework for Concurrent Systems
Abstract. In Aspect-Oriented Programming we decompose a problem into a number of functional components as well as a number of aspects and then we compose these components and aspec...
Constantinos Constantinides, Atef Bader, Tzilla El...
IV
1999
IEEE
91views Visualization» more  IV 1999»
14 years 2 months ago
Triangle Mesh Compression for Fast Rendering
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...
Dong-Gyu Park, Yang-Soo Kim, Hwan-Gue Cho