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IBPRIA
2007
Springer
14 years 2 months ago
Progressive Compression of Geometry Information with Smooth Intermediate Meshes
We present a new geometry compression algorithm for manifold 3D meshes based on octree coding. For a given mesh, regular volume grids are built with an adaptive octree. For each gr...
Taejung Park, Haeyoung Lee, Chang-hun Kim
GECCO
2005
Springer
156views Optimization» more  GECCO 2005»
14 years 2 months ago
Enhancing differential evolution performance with local search for high dimensional function optimization
In this paper, we proposed Fittest Individual Refinement (FIR), a crossover based local search method for Differential Evolution (DE). The FIR scheme accelerates DE by enhancing...
Nasimul Noman, Hitoshi Iba
ICMCS
2010
IEEE
267views Multimedia» more  ICMCS 2010»
13 years 9 months ago
Depth-level-adaptive view synthesis for 3D video
In the multiview video plus depth (MVD) representation for 3D video, a depth map sequence is coded for each view. In the decoding end, a view synthesis algorithm is used to genera...
Ying Chen, Weixing Wan, Miska M. Hannuksela, Jun Z...
ICCV
2005
IEEE
14 years 10 months ago
Creating Efficient Codebooks for Visual Recognition
Visual codebook based quantization of robust appearance descriptors extracted from local image patches is an effective means of capturing image statistics for texture analysis and...
Bill Triggs, Frédéric Jurie
NOSSDAV
2005
Springer
14 years 2 months ago
Interactive media server with media synchronized RAID storage system
We propose an efficient placement algorithm and per-disk prefetching method to effectively support interactive operations in the media server. Our placement policy is incorporate...
Seung Ho Lim, Yo-Won Jeong, Kyu Ho Park