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ICANN
2010
Springer
13 years 8 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
SIGCSE
2005
ACM
366views Education» more  SIGCSE 2005»
14 years 1 months ago
Using asynchronous discussions to enhance student participation in CS courses
As Computer Science (CS) educators, we are involved in teaching a variety of undergraduate and graduate courses such as database management systems, networking, software developme...
Bhagyavati, Stan Kurkovsky, Christopher C. Whitehe...
JIFS
2007
102views more  JIFS 2007»
13 years 8 months ago
Knowledge propagation in a distributed omnidirectional vision system
In this paper an omnidirectional Distributed Vision System (DVS) is presented. The presented DVS is able to learn to navigate a mobile robot in its working environment without any...
Emanuele Menegatti, C. Simionato, Stefano Tonello,...
ICDM
2010
IEEE
186views Data Mining» more  ICDM 2010»
13 years 6 months ago
MoodCast: Emotion Prediction via Dynamic Continuous Factor Graph Model
Human emotion is one important underlying force affecting and affected by the dynamics of social networks. An interesting question is "can we predict a person's mood base...
Yuan Zhang, Jie Tang, Jimeng Sun, Yiran Chen, Jing...
GECCO
1999
Springer
133views Optimization» more  GECCO 1999»
14 years 16 days ago
Evolution of Goal-Directed Behavior from Limited Information in a Complex Environment
In this paper, we apply an evolutionary algorithm to learning behavior on a novel, interesting task to explore the general issue of learning e ective behaviors in a complex enviro...
Matthew R. Glickman, Katia P. Sycara