Sciweavers

117 search results - page 12 / 24
» Improving Communication Using 3D Animation
Sort
View
VW
1998
Springer
157views Virtual Reality» more  VW 1998»
13 years 11 months ago
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
APVIS
2004
13 years 8 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
MICCAI
2004
Springer
14 years 8 months ago
High Quality Autostereoscopic Surgical Display Using Anti-aliased Integral Videography Imaging
This paper presents an autostereoscopic three-dimensional (3-D) surgical display with high quality integral videography (IV) rendering algorithm. IV is an animated extension of int...
Hongen Liao, Daisuke Tamura, Makoto Iwahara, Nobuh...
MIS
2006
Springer
159views Multimedia» more  MIS 2006»
13 years 7 months ago
Personalized avatars for mobile entertainment
LiveMail is a prototype system that allows mobile subscribers to communicate using personalized 3D face models created from images taken by their phone cameras. The user takes a s...
Tomislav Kosutic, Miran Mosmondor, Ivan Andrisek, ...
SI3D
2003
ACM
14 years 18 days ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...