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CSE
2009
IEEE
13 years 12 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
TRECVID
2008
13 years 9 months ago
The MediaMill TRECVID 2008 Semantic Video Search Engine
In this paper we describe our TRECVID 2008 video retrieval experiments. The MediaMill team participated in three tasks: concept detection, automatic search, and interactive search...
Cees G. M. Snoek, Koen E. A. van de Sande, Ork de ...
CSCW
2007
ACM
13 years 8 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
JUCS
2010
159views more  JUCS 2010»
13 years 2 months ago
Developing a Secure Mobile Grid System through a UML Extension
: The idea of developing software through systematic development processes to improve software quality is not new. Nevertheless, there are still many information systems such as th...
David G. Rosado, Eduardo Fernández-Medina, ...
BMCBI
2004
93views more  BMCBI 2004»
13 years 7 months ago
Predicting binding sites of hydrolase-inhibitor complexes by combining several methods
Background: Protein-protein interactions play a critical role in protein function. Completion of many genomes is being followed rapidly by major efforts to identify interacting pr...
Taner Z. Sen, Andrzej Kloczkowski, Robert L. Jerni...