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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
CODES
2004
IEEE
13 years 11 months ago
Operation tables for scheduling in the presence of incomplete bypassing
Register bypassing is a powerful and widely used feature in modern processors to eliminate certain data hazards. Although complete bypassing is ideal for performance, bypassing ha...
Aviral Shrivastava, Eugene Earlie, Nikil D. Dutt, ...
OSDI
2002
ACM
14 years 8 months ago
Resource Overbooking and Application Profiling in Shared Hosting Platforms
In this paper, we present techniques for provisioning CPU and network resources in shared hosting platforms running potentially antagonistic third-party applications. The primary ...
Bhuvan Urgaonkar, Prashant J. Shenoy, Timothy Rosc...
CONEXT
2005
ACM
13 years 9 months ago
Location based placement of whole distributed systems
The high bandwidth and low latency of the modern internet has made possible the deployment of distributed computing platforms. The XenoServer platform provides a distributed compu...
David Spence, Jon Crowcroft, Steven Hand, Timothy ...
SAC
2009
ACM
14 years 2 months ago
Impact of NVRAM write cache for file system metadata on I/O performance in embedded systems
File systems make use of part of DRAM as the buffer cache to enhance its performance in traditional systems. In this paper, we consider the use of Non-Volatile RAM (NVRAM) as a w...
In Hwan Doh, Hyo J. Lee, Young Je Moon, Eunsam Kim...