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ICDCS
2012
IEEE
11 years 10 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
ASPLOS
2009
ACM
14 years 8 months ago
Dynamic prediction of collection yield for managed runtimes
The growth in complexity of modern systems makes it increasingly difficult to extract high-performance. The software stacks for such systems typically consist of multiple layers a...
Michal Wegiel, Chandra Krintz
ICDE
2004
IEEE
108views Database» more  ICDE 2004»
14 years 9 months ago
Priority Mechanisms for OLTP and Transactional Web Applications
Transactional workloads are a hallmark of modern OLTP and Web applications, ranging from electronic commerce and banking to online shopping. Often, the database at the core of the...
David T. McWherter, Bianca Schroeder, Anastassia A...
FPL
2009
Springer
117views Hardware» more  FPL 2009»
14 years 6 days ago
Data parallel FPGA workloads: Software versus hardware
Commercial soft processors are unable to effectively exploit the data parallelism present in many embedded systems workloads, requiring FPGA designers to exploit it (laboriously) ...
Peter Yiannacouras, J. Gregory Steffan, Jonathan R...
SENSYS
2006
ACM
14 years 1 months ago
Run-time dynamic linking for reprogramming wireless sensor networks
From experience with wireless sensor networks it has become apparent that dynamic reprogramming of the sensor nodes is a useful feature. The resource constraints in terms of energ...
Adam Dunkels, Niclas Finne, Joakim Eriksson, Thiem...