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SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 7 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
FECS
2006
152views Education» more  FECS 2006»
13 years 9 months ago
Lessons Learned From Different Types of Projects in Software Engineering
Educators teaching software engineering face a large problem when trying to assign "real world" projects. Should the instructors make up "real world" projects ...
Jennifer A. Polack-Wahl
EDUTAINMENT
2006
Springer
13 years 11 months ago
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors
This paper presents our design and experiment of a computer-assisted class laboratory on vectors in high-school. Our main goal is to improve the acquisition on notions by all pupi...
Maud Marchal, Peggy Provent, Frederic Ruyer, Pirou...
FM
2008
Springer
135views Formal Methods» more  FM 2008»
13 years 9 months ago
Secret Ninja Formal Methods
The use of formal methods can significantly improve software quality. However, many instructors and students consider formal methods to be too difficult, impractical, and esoteric ...
Joseph R. Kiniry, Daniel M. Zimmerman
ROBOCUP
1999
Springer
145views Robotics» more  ROBOCUP 1999»
13 years 12 months ago
5dpo-2000 Team Description
This paper briefly describes the design principles of the hardware and software of 5dpo-2000 team. An evolutive approach is presented as the robots are constantly being improved wi...
Paulo Costa, António Moreira, Armando Sousa...