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ENTCS
2007
133views more  ENTCS 2007»
13 years 9 months ago
Modelchecking Correctness of Refactorings - Some Experiments
Refactorings are changes made to programs, models or specifications with the intention of improving their structure and thus making them clearer, more readable and re-usable. Ref...
H.-Christian Estler, Thomas Ruhroth, Heike Wehrhei...
PSYCHNOLOGY
2008
92views more  PSYCHNOLOGY 2008»
13 years 8 months ago
Experiences of Evaluating Presence in Augmented Realities
This paper presents an overview of a study of 24 people who used an augmented reality game called TimeWarp. The paper initially discusses the game and evaluation methods chosen, i...
Rod McCall, Anne-Kathrin Braun
BMCBI
2007
127views more  BMCBI 2007»
13 years 9 months ago
The EIPeptiDi tool: enhancing peptide discovery in ICAT-based LC MS/MS experiments
Background: Isotope-coded affinity tags (ICAT) is a method for quantitative proteomics based on differential isotopic labeling, sample digestion and mass spectrometry (MS). The me...
Mario Cannataro, Giovanni Cuda, Marco Gaspari, Ser...
ITICSE
2005
ACM
14 years 2 months ago
Experiments in the automatic marking of ER-diagrams
In this paper we present an approach to the computer understanding of diagrams and show how it can be successfully applied to the automatic marking (grading) of student attempts a...
Pete G. Thomas, Kevin G. Waugh, Neil Smith
CHI
2011
ACM
13 years 19 days ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...