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MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
16 years 18 days ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
INFOCOM
2007
IEEE
16 years 15 days ago
Realistic Sensing Area Modeling
—Despite the well-known fact that sensing patterns in reality are highly irregular, researchers continue to develop protocols with simplifying assumptions about the sensing. For ...
Joengmin Hwang, Yu Gu, Tian He, Yongdae Kim
PLDI
2012
ACM
13 years 8 months ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...
IWMM
2011
Springer
245views Hardware» more  IWMM 2011»
14 years 9 months ago
Waste not, want not: resource-based garbage collection in a shared environment
To achieve optimal performance, garbage-collected applications must balance the sizes of their heaps dynamically. Sizing the heap too small can reduce throughput by increasing the...
Matthew Hertz, Stephen Kane, Elizabeth Keudel, Ton...
IPPS
2006
IEEE
16 years 7 days ago
A distributed paging RAM grid system for wide-area memory sharing
Memory-intensive applications often suffer from the poor performance of disk swapping when memory is inadequate. Remote memory sharing schemes, which provide a remote memory that ...
Rui Chu, Nong Xiao, Yongzhen Zhuang, Yunhao Liu, X...