Sciweavers

605 search results - page 116 / 121
» Improving quality of service in videogames
Sort
View
INFOCOM
2008
IEEE
14 years 1 months ago
BodyQoS: Adaptive and Radio-Agnostic QoS for Body Sensor Networks
—As wireless devices and sensors are increasingly deployed on people, researchers have begun to focus on wireless body-area networks. Applications of wireless body sensor network...
Gang Zhou, Jian Lu, Chieh-Yih Wan, Mark D. Yarvis,...
INFOCOM
2008
IEEE
14 years 1 months ago
Real-Time Video Multicast in WiMAX Networks
Abstract—IEEE 802.16e WiMAX is a promising new technology for broadband access networks. Amongst the class of applications that can be supported is real time video services (such...
Supratim Deb, Sharad Jaiswal, Kanthi Nagaraj
INFOCOM
2008
IEEE
14 years 1 months ago
Bandwidth-Aware Routing in Overlay Networks
—In the absence of end-to-end quality of service (QoS), overlay routing has been used as an alternative to the default best effort Internet routing. Using end-to-end network meas...
Sung-Ju Lee, Sujata Banerjee, Puneet Sharma, Prave...
ICC
2007
IEEE
212views Communications» more  ICC 2007»
14 years 1 months ago
Middleware Vertical Handoff Manager: A Neural Network-Based Solution
— – Major research challenges in the next generation of wireless networks include the provisioning of worldwide seamless mobility across heterogeneous wireless networks, the im...
Nidal Nasser, Sghaier Guizani, Eyhab Al-Masri
MICRO
2007
IEEE
139views Hardware» more  MICRO 2007»
14 years 1 months ago
Stall-Time Fair Memory Access Scheduling for Chip Multiprocessors
DRAM memory is a major resource shared among cores in a chip multiprocessor (CMP) system. Memory requests from different threads can interfere with each other. Existing memory acc...
Onur Mutlu, Thomas Moscibroda