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» Improving quality of service in videogames
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CSCW
2004
ACM
14 years 4 days ago
High-performance telepointers
Although telepointers are valuable for supporting real-time collaboration, they are rarely seen in commercial groupware applications that run on the Internet. One reason for their...
Jeff Dyck, Carl Gutwin, Sriram Subramanian, Chris ...
NETGAMES
2004
ACM
14 years 4 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
DEXA
2004
Springer
108views Database» more  DEXA 2004»
14 years 3 days ago
Towards Context-Aware Data Management for Ambient Intelligence
Ambient Intelligence (AmI) is a vision of future Information Society, where people are surrounded by an electronic environment which is sensitive to their needs, personalized to th...
Ling Feng, Peter M. G. Apers, Willem Jonker
INFOCOM
2003
IEEE
13 years 12 months ago
Optimal Partition of QoS Requirements for Many-to-Many Connections
— We study problems related to supporting multicast connections with Quality of Service (QoS) requirements. We investigate the problem of optimal resource allocation in the conte...
Dean H. Lorenz, Ariel Orda, Danny Raz
INFOCOM
1999
IEEE
13 years 11 months ago
Techniques for Optimizing CORBA Middleware for Distributed Embedded Systems
The distributed embedded systems industry is poised to leverage emerging real-time operating systems, such as Inferno, Windows CE 2.0, and Palm OS, to support mobile communication...
Aniruddha S. Gokhale, Douglas C. Schmidt