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» Improving quality of service in videogames
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LCN
2008
IEEE
14 years 2 months ago
Short-term QoS provisioning in MPLS ingress nodes
— In this paper, we propose a new switching scheme to improve the short-term delay and the packet jitter for real-time traffic. Even though, the proposed scheme is general and ca...
Masoomeh Torabzadeh, Wessam Ajib
MUE
2007
IEEE
100views Multimedia» more  MUE 2007»
14 years 2 months ago
Pave the Way to Future Smart Living Space - Cross-layer Enhanced AAA for 4G Core Network
The 4th generation mobile communication system certainly will have a lot of improvement such as supporting higher multimedia loading, offering faster transmission rate, and the im...
Tin Yu Wu, Diego Chung, Chi-Yuan Chen, Han-Chieh C...
MICRO
2006
IEEE
79views Hardware» more  MICRO 2006»
14 years 2 months ago
Fair Queuing Memory Systems
We propose and evaluate a multi-thread memory scheduler that targets high performance CMPs. The proposed memory scheduler is based on concepts originally developed for network fai...
Kyle J. Nesbit, Nidhi Aggarwal, James Laudon, Jame...
ALGORITHMICA
2005
129views more  ALGORITHMICA 2005»
13 years 8 months ago
A Comparison of Multicast Pull Models
We consider the setting of a web server that receives requests for documents from clients, and returns the requested documents over a multicast/broadcast channel. We compare the q...
Kirk Pruhs, Patchrawat Uthaisombut
ICMCS
2006
IEEE
161views Multimedia» more  ICMCS 2006»
14 years 2 months ago
Path-Diversity Overlay Retransmission Architecture for Reliable Multicast
IP-multicast is a bandwidth efficient transmission mechanism for group communications. Reliability in IP-multicast, however, poses a set of significant challenges. To address the ...
Wenjun Zeng, Yingnan Zhu, Haibin Lu, Hongbing Jian...