Sciweavers

537 search results - page 13 / 108
» Improving search engines using human computation games
Sort
View
HCI
2009
13 years 6 months ago
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
Frank Wallhoff, Alexander Bannat, Jürgen Gast...
SOCO
2002
Springer
13 years 8 months ago
Content-based audio classification and retrieval using a fuzzy logic system: towards multimedia search engines
In recent years, available audio corpora are rapidly increasing from fast growing Internet and digital libraries. How to classify and retrieve sound files relevant to the user'...
Mingchun Liu, Chunru Wan, Lipo Wang
AI
2002
Springer
13 years 8 months ago
Improving heuristic mini-max search by supervised learning
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
Michael Buro
MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 10 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
CSCW
2011
ACM
13 years 3 months ago
Three sequential positions of query repair in interactions with internet search engines
Internet search engines display understanding or misunderstanding of user intent in and through the particular batches of results they retrieve and their perceived relevance. Yet ...
Robert J. Moore, Elizabeth F. Churchill, Raj Gopal...