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» Improving search engines using human computation games
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CHI
2011
ACM
13 years 12 days ago
YouPivot: improving recall with contextual search
According to cognitive science literature, human memory is predicated on contextual cues (e.g., room, music) in the environment. During recall tasks, we associate information/acti...
Joshua M. Hailpern, Nicholas Jitkoff, Andrew Warr,...
SAC
2009
ACM
14 years 1 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
IJCAI
2001
13 years 10 months ago
Keyword Spices: A New Method for Building Domain-Specific Web Search Engines
This paper presents a new method for building domain-specific web search engines. Previous methods eliminate irrelevant documents from the pages accessed using heuristics based on...
Satoshi Oyama, Takashi Kokubo, Toru Ishida, Teruhi...
AIRWEB
2008
Springer
13 years 10 months ago
A large-scale study of automated web search traffic
As web search providers seek to improve both relevance and response times, they are challenged by the ever-increasing tax of automated search query traffic. Third party systems in...
Gregory Buehrer, Jack W. Stokes, Kumar Chellapilla
CHI
2006
ACM
14 years 9 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff