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» Improving search engines using human computation games
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HCI
2009
13 years 6 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
ACL
2011
13 years 13 days ago
Learning to Win by Reading Manuals in a Monte-Carlo Framework
This paper presents a novel approach for leveraging automatically extracted textual knowledge to improve the performance of control applications such as games. Our ultimate goal i...
S. R. K. Branavan, David Silver, Regina Barzilay
CG
2008
Springer
13 years 10 months ago
Monte-Carlo Tree Search Solver
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In this article we investigate the application of MCTS for the game Lines of Action (L...
Mark H. M. Winands, Yngvi Björnsson, Jahn-Tak...
WSDM
2009
ACM
115views Data Mining» more  WSDM 2009»
14 years 3 months ago
Discovering and using groups to improve personalized search
Personalized Web search takes advantage of information about an individual to identify the most relevant results for that person. A challenge for personalization lies in collectin...
Jaime Teevan, Meredith Ringel Morris, Steve Bush
ACG
2003
Springer
14 years 2 months ago
Searching with Analysis of Dependencies in a Solitaire Card Game
We present a new method for taking advantage of the relative independence between parts of a single-player game. We describe an implementation for improving the search in a solitai...
Bernard Helmstetter, Tristan Cazenave