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» Improving search engines using human computation games
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CHI
2009
ACM
14 years 9 months ago
On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners
In this paper, we argue that HCI practitioners are facing new challenges in design and evaluation that can benefit from the establishment of commonly valued use qualities, with as...
Katherine Isbister, Kristina Höök
SIGIR
2012
ACM
11 years 11 months ago
Improving searcher models using mouse cursor activity
Web search components such as ranking and query suggestions analyze the user data provided in query and click logs. While this data is easy to collect and provides information abo...
Jeff Huang, Ryen W. White, Georg Buscher, Kuansan ...
ACMACE
2005
ACM
14 years 2 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
SI3D
2009
ACM
14 years 3 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li
WWW
2004
ACM
14 years 9 months ago
Site-to-site (s2s) searching using the p2p framework with cgi
Peer-To-Peer (P2P) networks like Gnutella improve some shortcomings of Conventional Search Engines (CSE) such as centralized and outdated indexing by distributing the search engin...
Wan Yeung Wong