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» Improving search engines using human computation games
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ACMACE
2007
ACM
14 years 24 days ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
WSDM
2010
ACM
245views Data Mining» more  WSDM 2010»
14 years 6 months ago
Improving Quality of Training Data for Learning to Rank Using Click-Through Data
In information retrieval, relevance of documents with respect to queries is usually judged by humans, and used in evaluation and/or learning of ranking functions. Previous work ha...
Jingfang Xu, Chuanliang Chen, Gu Xu, Hang Li, Elbi...
MICRO
2008
IEEE
136views Hardware» more  MICRO 2008»
14 years 3 months ago
Power to the people: Leveraging human physiological traits to control microprocessor frequency
Any architectural optimization aims at satisfying the end user. However, modern architectures execute with little to no knowledge about the individual user. If architectures could...
Alex Shye, Yan Pan, Benjamin Scholbrock, J. Scott ...
ICCBR
2005
Springer
14 years 2 months ago
Advertising Strategies: Learning Competence through Cooperative Game Playing
In this paper we consider the competition on the Internet between information providers to maximise their exposure to a relevant audience. Spammers and Search engine gamers adopt a...
Paolo Avesani, Conor Hayes
JSW
2008
152views more  JSW 2008»
13 years 8 months ago
Reasoning with Semantic Web Technologies in Ubiquitous Computing Environment
--The vast amounts of data about people, things and the environment will require new ways of handling, searching and presenting information. New applications will increasingly be a...
WenYing Guo