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SIGGRAPH
2000
ACM
13 years 12 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
IPPS
2009
IEEE
14 years 2 months ago
Dynamic iterations for the solution of ordinary differential equations on multicore processors
In the past few years, there has been a trend of providing increased computing power through greater number of cores on a chip, rather than through higher clock speeds. In order t...
Yanan Yu, Ashok Srinivasan
ISCA
2007
IEEE
149views Hardware» more  ISCA 2007»
14 years 1 months ago
Virtual private caches
Virtual Private Machines (VPM) provide a framework for Quality of Service (QoS) in CMP-based computer systems. VPMs incorporate microarchitecture mechanisms that allow shares of h...
Kyle J. Nesbit, James Laudon, James E. Smith
AFRIGRAPH
2009
ACM
13 years 11 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
ISCA
2007
IEEE
152views Hardware» more  ISCA 2007»
14 years 1 months ago
Carbon: architectural support for fine-grained parallelism on chip multiprocessors
Chip multiprocessors (CMPs) are now commonplace, and the number of cores on a CMP is likely to grow steadily. However, in order to harness the additional compute resources of a CM...
Sanjeev Kumar, Christopher J. Hughes, Anthony D. N...