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» Improving with age: designing enduring interactive products
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HICSS
2005
IEEE
91views Biometrics» more  HICSS 2005»
14 years 1 months ago
Old is Gold: Integrating Older Workers in CSCW
The tradition of a worker who retires by age 65 is being replaced by a trend of longer periods of employment, leading people to believe that an aging workforce will be a major soc...
Gregorio Convertino, Umer Farooq, Mary Beth Rosson...
HUC
2007
Springer
13 years 11 months ago
Playful Tray: Adopting Ubicomp and Persuasive Techniques into Play-Based Occupational Therapy for Reducing Poor Eating Behavior
Abstract. This study has created the Playful Tray that adopts Ubicomp and persuasive techniques into play-based occupational therapy for reducing poor eating behavior in young chil...
Jin-Ling Lo, Tung-yun Lin, Hao-Hua Chu, Hsi-Chin C...
AAAI
2011
12 years 7 months ago
Effective End-User Interaction with Machine Learning
End-user interactive machine learning is a promising tool for enhancing human productivity and capabilities with large unstructured data sets. Recent work has shown that we can cr...
Saleema Amershi, James Fogarty, Ashish Kapoor, Des...
ISWC
1998
IEEE
13 years 11 months ago
Design for Wearability
Digital Technology is constantly improving as information becomes wireless. These advances demand more wearable and mobile form factors for products that access information. A pro...
Francine Gemperle, Chris Kasabach, John Stivoric, ...
CHI
2006
ACM
14 years 7 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff