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» Impulse-Based Simulation of Rigid Bodies
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CVGIP
2006
121views more  CVGIP 2006»
13 years 8 months ago
Tetrahedral and hexahedral invertible finite elements
We review an algorithm for the finite element simulation of elastoplastic solids which is capable of robustly and efficiently handling arbitrarily large deformation. In fact, the ...
Geoffrey Irving, Joseph Teran, Ronald Fedkiw
JVCA
2007
128views more  JVCA 2007»
13 years 8 months ago
Impulse-based dynamic simulation in linear time
This paper describes an impulse-based dynamic simulation method for articulated bodies which has a linear time complexity. Existing linear-time methods are either based on a reduc...
Jan Bender
IROS
2009
IEEE
142views Robotics» more  IROS 2009»
14 years 3 months ago
Haptic feedback for molecular simulation
— In this paper, a new tool dedicated to the analysis and the conception of molecules is presented. It is composed of an adaptive simulation software and a haptic device used to ...
Aude Bolopion, Barthelemy Cagneau, Stephane Redon,...
CDC
2008
IEEE
14 years 3 months ago
Passivity-based output synchronization and flocking algorithm in SE(3)
Abstract— This paper addresses passivity-based output synchronization and a collision avoidance problem of rigid bodies in the Special Euclidean group SE(3) under the assumption ...
Yuji Igarashi, Takeshi Hatanaka, Masayuki Fujita, ...
VC
2008
117views more  VC 2008»
13 years 8 months ago
Adjacency-based culling for continuous collision detection
We present an efficient approach to reduce the number of elementary tests for continuous collision detection between rigid and deformable models. Our algorithm exploits the connect...
Min Tang, Sung-Eui Yoon, Dinesh Manocha