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» Impulse-Based Simulation of Rigid Bodies
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SIGGRAPH
2000
ACM
13 years 11 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
CDC
2009
IEEE
176views Control Systems» more  CDC 2009»
14 years 5 days ago
Dynamics of a 3D elastic string pendulum
— This paper presents an analytical model and a geometric numerical integrator for a rigid body connected to an elastic string, acting under a gravitational potential. Since the ...
Taeyoung Lee, Melvin Leok, N. Harris McClamroch
CA
1998
IEEE
13 years 11 months ago
Technical Issues on Simulating Impulse and Friction in Three Dimensional Rigid Body Dynamics
An algorithm for simulating simultaneous collision impulse with friction working at multiple collision points between three dimensional rigid bodies is described. We also present ...
Katsuaki Kawachi, Hiromasa Suzuki, Fumihiko Kimura
ICRA
2003
IEEE
225views Robotics» more  ICRA 2003»
14 years 22 days ago
Post-stabilization for rigid body simulation with contact and constraints
— Rigid body dynamics with contact constraints can be solved locally using linear complementarity techniques. However, these techniques do not impose the original constraints and...
Michael B. Cline, Dinesh K. Pai
SIGGRAPH
1991
ACM
13 years 11 months ago
Coping with friction for non-penetrating rigid body simulation
Algorithms and computational complexity measures for simulating the motion of contacting bodies with friction are presented. The bodies are restricted to be perfectly rigid bodies...
David Baraff