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» Impulse-Based Simulation of Rigid Bodies
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WCE
2007
13 years 8 months ago
A Patch-by-Patch Shape Matching Procedure for Rigid Body Docking
Abstract—Docking simulates molecular interactions. Protein - protein docking, owing to the sizes of molecules, is a very challenging problem. As the number of degrees of freedom ...
Vipin K. Tripathi
CGF
2002
168views more  CGF 2002»
13 years 7 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
CORR
2006
Springer
140views Education» more  CORR 2006»
13 years 7 months ago
A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies
We present an accurate Lagrangian method based on vortex particles, level-sets, and immersed boundary methods, for animating the interplay between two fluids and rigid solids. We ...
Mathieu Coquerelle, Jérémie Allard, ...
CGF
1999
186views more  CGF 1999»
13 years 7 months ago
Animating Sand, Mud, and Snow
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes ...
Robert W. Sumner, James F. O'Brien, Jessica K. Hod...
ROBOCUP
2005
Springer
119views Robotics» more  ROBOCUP 2005»
14 years 28 days ago
SimRobot - A General Physical Robot Simulator and Its Application in RoboCup
This paper describes SimRobot, a robot simulator which is able to simulate arbitrary user-defined robots in three-dimensional space. It includes a physical model which is based on...
Tim Laue, Kai Spiess, Thomas Röfer