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» In Praise of Numerical Computation
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ICRA
2006
IEEE
90views Robotics» more  ICRA 2006»
14 years 3 months ago
A Performance Comparison of Three Algorithms for Proximity Queries Relative to Convex Polyhedra
— This paper presents a comparative analysis relative to the experimental performances of an asymptotically fast and incremental algorithm, recently developed to compute collisio...
Stefano Carpin, Claudio Mirolo, Enrico Pagello
NPAR
2004
ACM
14 years 2 months ago
IMPaSTo: a realistic, interactive model for paint
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation t...
William V. Baxter III, Jeremy D. Wendt, Ming C. Li...
ICRA
2002
IEEE
97views Robotics» more  ICRA 2002»
14 years 2 months ago
Gripping Parts at Concave Vertices
ct A simple gripper with two vertical cylindrical jaws can make contact with external or internal concavities in polygonal and polyhedral parts to align and grip parts in form clos...
K. Gopalakrishnan 0002, Kenneth Y. Goldberg
SIGGRAPH
1998
ACM
14 years 1 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
DAGM
2009
Springer
14 years 28 days ago
An Efficient Linear Method for the Estimation of Ego-Motion from Optical Flow
Abstract. Approaches to visual navigation, e.g. used in robotics, require computationally efficient, numerically stable, and robust methods for the estimation of ego-motion. One of...
Florian Raudies, Heiko Neumann