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» In virtual reality, which way is up
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PRESENCE
2006
102views more  PRESENCE 2006»
13 years 7 months ago
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction
This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
Ralph Schroeder, Ilona Heldal, Jolanda G. Tromp
HAPTICS
2009
IEEE
14 years 2 months ago
Control of an actuated car door providing outstanding haptic interaction
Actuated car doors are a promising way to increase the convenience of access to cars. In this paper, an advanced door concept which can easily be integrated into conventional car ...
Michael Strolz, Alexander Mortl, Michael Graf, Mar...
SIGCSE
2009
ACM
221views Education» more  SIGCSE 2009»
14 years 8 months ago
Virtualized games for teaching about distributed systems
Complex distributed systems are increasingly important in modern computer science, yet many undergraduate curricula do not give students the opportunity to develop the skill sets ...
Joel Wein, Kirill Kourtchikov, Yan Cheng, Ron Guti...
WWW
2006
ACM
14 years 8 months ago
An e-market framework for informed trading
Fully automated trading, such as e-procurement, using the Internet is virtually unheard of today. Three core technologies are needed to fully automate the trading process: data mi...
John K. Debenham, Simeon J. Simoff
COLING
2000
13 years 8 months ago
Taking Account of the User's View in 3D Multimodal Instruction Dialogue
While recent advancements in virtual reality technology have created a rich communication interface linking humans and computers, there has been little work on building dialogue s...
Yukiko I. Nakano, Kenji Imamura, Hisashi Ohara