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VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
15 years 8 months ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...
ACMACE
2007
ACM
15 years 8 months ago
Sound candy
Sound Candy is a device with which anyone in the world can create his/her own playground anywhere of using sounds and movements around him/her. In our daily life, we are surrounde...
Shuichi Ishibashi, Daisuke Uriu, Naohito Okude
DPPI
2007
ACM
15 years 8 months ago
How probes inform and influence the design process
Design and research practitioners have applied probes in their design processes to find new ways of understanding user experience, allowing them to obtain a better understanding of...
Andrés Lucero, Tatiana Lashina, Elmo M. A. ...
ACMACE
2009
ACM
15 years 5 months ago
Music alphabet for low-resolution touch displays
In this paper we present a novel approach to writing music on handheld pen-based devices which has been developed during the implementation of MusicMan, our pen-based music score ...
Ondrej Polácek, Adam J. Sporka, Pavel Slav&...
CHI
2011
ACM
14 years 8 months ago
Side effects and "gateway" tools: advocating a broader look at evaluating persuasive systems
This paper argues for evaluating the impact of persuasive systems on users beyond metrics that focus on system usage, based on an interview study of 16 Wii Fit users. While explor...
Victoria Schwanda, Steven Ibara, Lindsay Reynolds,...