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ACMACE
2006
ACM
15 years 10 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
AUIC
2006
IEEE
15 years 10 months ago
Augmented interiors with digital camera images
In this paper, we present a system for Augmented Reality interior design based on digital images. The system can be used with an ordinary PC and a digital camera: no special equip...
Sanni Siltanen, Charles Woodward
CSCW
2002
ACM
15 years 3 months ago
3-D live: real time interaction for mixed reality
We describe a real-time 3-D augmented reality videoconferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of...
Simon Prince, Adrian David Cheok, Farzam Farbiz, T...
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ISMAR
2005
IEEE
15 years 9 months ago
Shading and Shadowing of Architecture in Mixed Reality
We propose a simple method to express shading and shadowing of virtual objects in Mixed Reality especially appropriate for static architecture models in outdoor scenes. We create ...
Tetsuya Kakuta, Takeshi Oishi, Katsushi Ikeuchi
ISMAR
2002
IEEE
15 years 9 months ago
Diminishing Head-Mounted Display for Shared Mixed Reality
We propose a new scheme to recover the eye-contact between multiple users in a Shared Mixed-Reality Space. The eye-contact in a shared mixed-reality space is lost as the side effe...
Masayuki Takemura, Yuichi Ohta