Even though shadows are important for photometric consistency in Mixed Reality (MR) [1]. When human cannot perceive the inconsistency of artificial shadows which are not physicall...
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the li...
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klau...
In this paper, we describe a new optical tracker algorithm for the tracking of interaction devices in virtual and augmented reality. The tracker uses invariant properties of marke...
We present a way of making the wearing of a lifelong electrocardiographic health monitor fun for a user. The health monitor is coupled with a reality mediator device to create a P...