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UIST
1995
ACM
15 years 7 months ago
The World Through the Computer: Computer Augmented Interaction with Real World Environments
Current user interface techniques such as WIMP or the desktop metaphor do not support real world tasks, because the focus of these user interfaces is only on human–computer inte...
Jun Rekimoto, Katashi Nagao
VRCAI
2004
ACM
15 years 9 months ago
AR for the masses: building a low-cost portable AR system from off-the-shelf components
To create the illusion that a virtual object coexists with physical objects and its environment is always an important goal in the research of augmented reality. Though there are ...
Hsiang-Ting Chen, Chun-Fa Chang
VR
2008
IEEE
139views Virtual Reality» more  VR 2008»
15 years 10 months ago
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation
This paper describes the influence of visual stimulation on the tactual sense in a mixed-reality environment; i.e., how a tactual impression of a real object is affected by seeing...
Akiko Iesaki, Akihiro Somada, Asako Kimura, Fumihi...
CHI
2007
ACM
16 years 4 months ago
The mixed reality book: a new multimedia reading experience
We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By keeping the traditional book (and its afford...
Andreas Dünser, Hartmut Seichter, Mark Billin...
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GRAPHITE
2005
ACM
15 years 9 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst