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ML
2006
ACM
13 years 7 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári

Publication
254views
13 years 1 months ago
Z-fighting aware Depth Peeling
Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics applications for rendering multi-fragment effects. Ex...
Andreas Vasilakis and Ioannis Fudos
MOBIHOC
2005
ACM
14 years 7 months ago
Localization and routing in sensor networks by local angle information
Location information is very useful in the design of sensor network infrastructures. In this paper, we study the anchor-free 2D localization problem by using local angle measureme...
Jehoshua Bruck, Jie Gao, Anxiao Jiang
ICDE
2002
IEEE
143views Database» more  ICDE 2002»
14 years 9 months ago
Discovering Similar Multidimensional Trajectories
We investigate techniques for analysis and retrieval of object trajectories in a two or three dimensional space. Such kind of data usually contain a great amount of noise, that ma...
Michail Vlachos, Dimitrios Gunopulos, George Kolli...
CVPR
2009
IEEE
14 years 1 months ago
Catadioptric Projectors
We present a catadioptric projector analogous to a catadioptric camera by combining a commodity digital projector with additional optical units. We show that, by using specially sh...
Yuanyuan Ding, Jing Xiao, Kar-Han Tan, Jingyi Yu