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FLAIRS
2008
13 years 11 months ago
Win, Lose, or Get Out the Way - Eliminating Unnecessary Evaluation in Game Search
In this paper we present our approach of improving the traditional alpha-beta search process for strategic board games by modifying the method in two ways: 1) forgoing the evaluat...
Hsiu-Chin Lin, Colleen van Lent
DIGRA
2005
Springer
14 years 2 months ago
Opening the Production Pipeline: Unruly Creators
This paper explores the implications and uptakes of game developers’ increasing reliance on the creative labour of fan content creators. It draws on an ethnographic account of A...
John Banks
ICGA
2007
90views Optimization» more  ICGA 2007»
13 years 8 months ago
Game Over: Black to Play and Draw in Checkers
In 1989, an effort to solve the game of checkers began. It was naïve because of the daunting size of the search space, 5×1020 positions, and because of computer capabilities of ...
Jonathan Schaeffer
FUNGAMES
2008
13 years 9 months ago
Developing an Adaptive Memory Game for Seniors
This paper describes the development of a game application for seniors to train their memory and learning abilities. From an initial co-discovery evaluation participants were found...
Elly Zwartkruis-Pelgrim, Boris E. R. de Ruyter

Lab
652views
15 years 7 months ago
Electronic Enterprises Laboratory
Our research is motivated by a strong conviction that business processes in electronic enterprises can be designed to deliver high levels of performance through the use of mathemat...