Sciweavers

258 search results - page 38 / 52
» Incentives in effort games
Sort
View
HICSS
2010
IEEE
161views Biometrics» more  HICSS 2010»
14 years 3 months ago
Managing Information Intensive Service Facilities: Executive Contracts, Market Information, and Capacity Planning
in Progress – Extended Abstract Word count: 3124 Effectively managing IT service centers such as call centers, computerized diagnostic imaging facilities, data centers, e-commerc...
Yabing Jiang, Abraham Seidmann
ACMDIS
2000
ACM
14 years 1 months ago
On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and Devices
Designing concepts for new mobile services and devices, poses several challenges to the design. We consider user participation as a way to address part of the challenges. We show ...
Giulio Iacucci, Kari Kuutti, Mervi Ranta
DIGITEL
2008
IEEE
14 years 3 months ago
Games as Skins for Online Tests
: Games play a dual role: they test the player’s competence, and at the same time provide learning opportunities. They offer a simple form of a reward – the pleasure of playing...
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohi...
AIED
2009
Springer
13 years 6 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
NETWORKING
2004
13 years 10 months ago
Pricing Differentiated Services: A Game-Theoretic Approach
The goal of this paper is to study pricing of differentiated services and its impact on the choice of service priority at equilibrium. We consider both TCP connections as well as n...
Eitan Altman, Dhiman Barman, Rachid El Azouzi, Dav...