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CGI
2000
IEEE
15 years 8 months ago
To Gesture or Not to Gesture: What is the Question?
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
IJCNN
2000
IEEE
15 years 8 months ago
Regression Analysis for Rival Penalized Competitive Learning Binary Tree
The main aim of this paper is to develop a suitable regression analysis model for describing the relationship between the index efficiency and the parameters of the Rival Penaliz...
Xuequn Li, Irwin King
INFOCOM
2000
IEEE
15 years 8 months ago
Egress Admission Control
—Allocating resources for multimedia traffic flows with real-time performance requirements is an important challenge for future packet networks. However, in large-scale networks,...
Coskun Cetinkaya, Edward W. Knightly
LICS
2000
IEEE
15 years 8 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
ACMDIS
2000
ACM
15 years 8 months ago
PaperButtons: Expanding a Tangible User Interface
: Expanding the functionality of a successful system is always a challenge; the initial simplicity and ease-of-use is easily lost in the process. Experience indicates that this pro...
Elin Rønby Pedersen, Tomas Sokoler, Les Nel...
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