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» Incompleteness of Behavioral Logics
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SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
14 years 2 months ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
ATAL
2011
Springer
12 years 8 months ago
ESCAPES: evacuation simulation with children, authorities, parents, emotions, and social comparison
In creating an evacuation simulation for training and planning, realistic agents that reproduce known phenomenon are required. Evacuation simulation in the airport domain requires...
Jason Tsai, Natalie Fridman, Emma Bowring, Matthew...
DAC
1998
ACM
14 years 9 months ago
Functional Vector Generation for HDL Models Using Linear Programming and 3-Satisfiability
Abstract-Our strategy for automatic generation of functional vectors is based on exercising selected paths in the given hardware description language (HDL) model. The HDL model des...
Farzan Fallah, Srinivas Devadas, Kurt Keutzer
ICPPW
2008
IEEE
14 years 3 months ago
Replay-Based Synchronization of Timestamps in Event Traces of Massively Parallel Applications
Event traces are helpful in understanding the performance behavior of message-passing applications since they allow in-depth analyses of communication and synchronization patterns...
Daniel Becker, John C. Linford, Rolf Rabenseifner,...
FMCAD
2007
Springer
14 years 3 months ago
Formal Verification of Partial Good Self-Test Fencing Structures
— The concept of applying partial fencing to logic built-in self test (LBIST) hardware structures for the purpose of using partially good chips is well known in the chip design i...
Adrian E. Seigler, Gary A. Van Huben, Hari Mony