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» Incremental Triangle Voxelization
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VISUALIZATION
1996
IEEE
13 years 11 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel
EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
Practical quad mesh simplification
n this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one. T...
Marco Tarini, Nico Pietroni, Paolo Cignoni, Daniel...
CAD
2010
Springer
13 years 7 months ago
Feature aligned quad dominant remeshing using iterative local updates
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges well aligned to the principal directions of the underlying ...
Yu-Kun Lai, Leif Kobbelt, Shi-Min Hu
3DIM
1997
IEEE
13 years 11 months ago
Multi-Resolution Geometric Fusion
Geometric fusion of multiple sets of overlapping surface measurements is an important problem for complete 3D object or environment modelling. Fusion based on a discrete implicit ...
Adrian Hilton, John Illingworth
CRV
2004
IEEE
226views Robotics» more  CRV 2004»
13 years 11 months ago
Inter-Image Statistics for Scene Reconstruction
We present an approach for inferring complete depth maps from intensity images and sparse depth information. This paper developed prior work which incrementally completes a sparse...
Luz Abril Torres-Méndez, Gregory Dudek, Pau...