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CGF
2010
163views more  CGF 2010»
13 years 9 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
ICCV
2003
IEEE
14 years 11 months ago
Towards Direct Recovery of Shape and Motion Parameters from Image Sequences
A novel procedure is presented to construct image-domain filters (receptive fields) that directly recover local motion and shape parameters. These receptive fields are derived fro...
Stephen Benoit, Frank P. Ferrie
HAPTICS
2002
IEEE
14 years 2 months ago
Computationally Efficient Techniques for Real Time Surgical Simulation with Force Feedback
In this paper, we present computationally efficient algorithms for the real time simulation of minimally invasive surgical (MIS) procedures. To develop a surgical simulator for tr...
Jung Kim, Suvranu De, Mandayam A. Srinivasan
CGF
2006
136views more  CGF 2006»
13 years 9 months ago
Cache-Efficient Layouts of Bounding Volume Hierarchies
We present a novel algorithm to compute cache-efficient layouts of bounding volume hierarchies (BVHs) of polygonal models. Our approach does not make any assumptions about the cac...
Sung-Eui Yoon, Dinesh Manocha
CGF
2010
198views more  CGF 2010»
13 years 9 months ago
Feature Preserving Mesh Generation from 3D Point Clouds
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
Nader Salman, Mariette Yvinec, Quentin Méri...