We propose an algorithm for modular multiplication/division suitable for VLSI implementation. The algorithm is based on Montgomery’s method for modular multiplication and on the...
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Multi-agent planning in stochastic environments can be framed formally as a decentralized Markov decision problem. Many real-life distributed problems that arise in manufacturing,...
In learning belief networks, the single link lookahead search is widely adopted to reduce the search space. We show that there exists a class of probabilistic domain models which ...
Most formulations of Reinforcement Learning depend on a single reinforcement reward value to guide the search for the optimal policy solution. If observation of this reward is rar...