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ICALT
2006
IEEE
16 years 8 days ago
Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation
In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil soci...
Reiko Hishiyama, Toru Ishida
PCI
2005
Springer
15 years 11 months ago
The Contribution of Game Theory to Complex Systems
We address several recent developments in non-cooperative as well as evolutionary game theory, that give a new viewpoint to Complex Systems understanding. In particular, we discuss...
Spyros C. Kontogiannis, Paul G. Spirakis
FPLAY
2008
15 years 7 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
CPC
2002
75views more  CPC 2002»
15 years 6 months ago
The Minesweeper Game: Percolation And Complexity
We study a model motivated by the minesweeper game. In this model one starts with percolation of mines on the sites of the lattice Zd , and then tries to find an infinite path of ...
Elchanan Mossel
COMPSYSTECH
2010
15 years 4 months ago
Anthropocentric video analysis for film and games postproduction
: The interest of the scientific community for anthropocentric (human-centered) video analysis stems from the fact that the extracted information (e.g. human presence, identity, bo...
Ioannis Pitas, Nikolaos Nikolaidis