Sciweavers

1189 search results - page 11 / 238
» Information Concealing Games
Sort
View
AUIC
2005
IEEE
14 years 1 months ago
Interaction With Partially Transparent Hands And Objects
Visual concealment of important objects and information by hands or tools can make many tasks more difficult. To alleviate this problem, hands and tools can be made partially tran...
Volkert Buchmann, Trond Nilsen, Mark Billinghurst
NOSSDAV
2005
Springer
14 years 1 months ago
Mitigating information exposure to cheaters in real-time strategy games
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...
MOR
2006
79views more  MOR 2006»
13 years 7 months ago
The Value of Markov Chain Games with Lack of Information on One Side
We consider a two-player zero-sum game given by a Markov chain over a finite set of states K and a family of zero-sum matrix games (Gk)kK. The sequence of states follows the Marko...
Jérôme Renault
AAAI
2007
13 years 10 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
CORR
2008
Springer
148views Education» more  CORR 2008»
13 years 7 months ago
Conversion/Preference Games
We introduce the concept of Conversion/Preference Games, or CP games for short. CP games generalize the standard notion of strategic games. First we exemplify the use of CP games. ...
Stéphane Le Roux, Pierre Lescanne, Ren&eacu...