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WWW
2004
ACM
14 years 10 months ago
Event synchronization for interactive cyberdrama generation on the web: a distributed approach
The digital generation of a story in which users have influence over the narrative is emerging as an exciting example of computer-based interactive entertainment. Interactive stor...
Stefano Ferretti, Marco Roccetti
CHI
2009
ACM
14 years 10 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
CHI
2007
ACM
14 years 10 months ago
Exploring augmented live video streams for remote participation
Augmented video streams display information within the context of the physical environment. In contrast to Augmented Reality, they do not require special equipment, they can suppo...
Irma Lindt, Jan Herling, Jan Ohlenburg, Michael Wi...
CHI
2005
ACM
14 years 10 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
CHI
2004
ACM
14 years 10 months ago
Be a judge!: wearable wireless motion sensors for audience participation
In recent years the Olympic Games have undergone vast criticism due to perceived subjective scoring in judged events, as for example figure skating and gymnastics. Judges' sc...
Wolfgang Aigner, Martin Tomitsch, Miruna Stroe, Re...